![]() ![]() That hour of work will have been saved, and it would pick up where it left off with the next shader it needs to build. Also, you left it an hour before then you killed it. Because I could see all these shader threads being started up and shut down by the editor. What did you end up doing to address the issue? Will try to reproduce. ![]() I forked and cloned the repository from github and followed the instructions on the github page using Visual Studio And I could see that the engine was firing up lots of threads to compile shaders, once it eventually finished spawning all the shader threads it loaded up.
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